This was a campaign concept from when Tactical Titan was first devised. It was outlined but never developed. The gist of the concept is that there would be a set of 12 scenarios, color coded with 4 different colors, and with 3 different levels of difficulty. Players would choose which one they wanted to play from a random subset (presumably picking easier ones at first, when they were low level, and then harder ones once they were more powerful, to get the extra XP). After completing a scenario successfully, there would be a chance of getting a talisman based on the color coding of the scenario. The talismans were new magic items contrived for this campaign. Once one talisman of each color was collected, a player would then be able to assemble them into an even better talisman, which would also unlock the next level of scenarios, and from there would be on a fast track to the final scenario against the Sea King. The Sea King is a Lord and is the Master Muster character for Sea regions, the new region type used in Tactical Titan (see Tactical Titan rules). |
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I have the outline of the campaign written up on scrap paper, but rather than transcribe its barely legible writing into digital format, I have simply scanned the papers and created a slideshow. You can see from the notes what the gist of the campaign is, and some of the fun scenario ideas I came up with.
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