Your race has discovered a portal to another world, one where ancient cities filled with bizarre wonders lie waiting for your conquest and exploitation. You have seven army types which you can produce in cities, being those of a gunpowder-age empire colonizing other lands. All of the other types in this set must be discovered in neutral cities. These are the armies of four ancient races which once thrived in this forgotten realm.
What art there is is based on that of the Spectremia set.
The Caravellians had just reached the technological level where their kingdoms were developing into gunpowder empires, when they discoverd a portal to another world. Now their different kings have each sent forces into the new realm, to secure as many of its wondrous cities before the other kings can get to them.
This high-tech race perfected cybernetic warmaking, using hovertanks or spider-like "walking" tanks for firepower, supported by infantry in mechanized suits. Eventually they developed robot soldiers with which to terrorize their enemies. A particularly feared weapon of the Hadron was the mind drone, a small hovering sphere which could seek out and incapacitate leaders with radiation discharges.
The Taragi developed a unique technology based on crystal power. They were able to use crystals to generate bolts of energy, to produce force fields, and to record and transmit information. They also tamed pegasi, for use by cavalry wielding lances which shot lightning bolts or fireballs. Their technology reached its apex in the Death Knight, a warrior transformed by a crystal implanted in his skull, rendering him nearly invincible.
This psionic race had troops specialized in particular abilities, such as psychic attack, mind control, or telepathy. Their most accomplished psionics were so powerful that any army making use of them gained enormous advantage.
An animist race, the Chirik became mystically united with the world's natural forces. While this made them beastlike in appeareance, it gave them enormously powerful spiritual allies.
Name | Str | Mov | MvB | Abilities & Bonuses | Turns | Cost | Prod | |
Skirmishers | 2 | 18 | h&f | +1 forest | 1 | 3 | 60 | |
Footmen | 2 | 16 | +1 open | 1 | 3 | 50 | ||
Mercenaries | 4 | 16 | 1 | 20 | 60 | |||
Gunners | 3 | 16 | +2 city | 2 | 5 | 180 | ||
Dragoons | 3 | 24 | +2 open | 2 | 6 | 250 | ||
Captains | 3 | 16 | +1 stack | 3 | 7 | 420 | ||
Cannoneers | 3 | 14 | cancel city | 3 | 9 | 500 | ||
Crystal Orb | 1 | 50 | fly | 1 | 4 | -80 | ||
Cobra Warriors | 2 | 18 | +2 open | 1 | 3 | -70 | ||
Soldiers | 2 | 16 | +2 city | 1 | 4 | -70 | ||
Cat Warriors | 3 | 18 | forest | +2 forest | 2 | 6 | -220 | |
Thunder Riders | 3 | 28 | fly | 2 | 7 | -400 | ||
Winged Panthers | 3 | 24 | fly | +2 hills | 2 | 7 | -450 | |
Fire Lancers | 4 | 24 | fly | +2 open | 3 | 9 | -700 | |
Troopers | 5 | 16 | +2 city | 3 | 8 | -600 | ||
Mind Flayers | 5 | 16 | -2 enemy stack | 4 | 14 | -1100 | ||
Infiltrators | 5 | 30 | h&f | cancel city | 4 | 16 | -1200 | |
Hovertanks | 7 | 30 | +2 open | 4 | 11 | -1100 | ||
Mind Drones | 2 | 46 | fly | +1 special, cancel hero | 5 | 25 | -2500 | |
Telepaths | 5 | 16 | +1 special, cancel non-hero | 5 | 16 | -1600 | ||
Cyborgs | 6 | 20 | -1 enemy stack | 5 | 12 | -1200 | ||
TK Warriors | 6 | 20 | fly | +2 stack | 5 | 19 | -1900 | |
Death Knights | 7 | 18 | +1 special, cancel hero | 5 | 24 | -2400 | ||
Psionic Masters | 7 | 40 | fly | +3 special | 5 | 28 | -2800 | |
Bird Goddesses | 7 | 54 | fly | +1 special, cancel non-hero | 5 | 29 | -2900 | |
Walkers | 8 | 24 | h&f | +2 stack | 5 | 20 | -2000 | |
Force of Nature | 9 | 24 | h&f | +4 special | 5 | 29 | -2900 |
This page by Steve Barrera 2001-2013